Series
Launches, returning seasons and the catalog. A trailer for each audience the show can win, and a new set for each season.
Every series, film and game has more than one audience. We cut a trailer for each of them, made for the screen they're watching: the TV, the phone, the feed. A practice refined inside Netflix, now for your titles.
The trailer used to play in a cinema, on TV or on YouTube. Today it also plays on streaming homepages, title pages, app stores and vertical feeds, often seconds before someone decides what to watch or play next.
Netflix added video previews to its TV homepage in 2016 and vertical, personalized previews on mobile in 2018. In 2026 it launched Clips, a vertical feed of highlights. Its trailers now get more impressions inside the app than anywhere else. Source: Netflix, 2018
The same title can win very different people. Netflix shows each member different artwork for the same title, matched to what they like to watch. The same idea works for trailers. Source: Netflix Tech Blog, 2017
A series can be a crime story, a family drama and a period piece at once. Each of those is a different reason to watch, and a different trailer.
Netflix calls artwork and trailers "evidence": the proof each member needs to press play. Different people need different proof. Source: Netflix Tech Blog, 2022
Netflix found that art made for billboards and DVD covers did poorly in its app. A trailer works the same way: the TV homepage, a phone and a social feed each need their own cut. Source: Netflix Tech Blog, 2016
Netflix A/B tests its artwork and trailers and keeps the pieces that work for each audience. Many versions make that possible. One version can't be tested against anything. Source: Netflix Tech Blog, 2022
People decide fast, and they decide on what they see. A single trailer has to average everyone out. A set of trailers gives each audience its own reason to watch: the trailer becomes the targeting.
| One trailer for everyone | A trailer for each audience | |
|---|---|---|
| Who it's for | The average viewer | A real audience, with its own reason to watch |
| What it shows | A bit of everything | The moments that audience came for |
| Where it plays | Cut once, then cropped for every screen | Cut for the homepage, the phone and the feed |
| What you learn | Whether one trailer worked | Which audiences respond, and what to make next |
A trailer cropped for a phone gets scrolled past. Social cuts need their own edit: vertical, hooked in the first seconds, readable with the sound off and short enough to finish.
Netflix's co-CEO Ted Sarandos has said its trailers and clips get heavy viewing on YouTube, and that it brings people back to Netflix. Source: Netflix Q3 2024 earnings interview
Previews that play when a title is in focus. Netflix calls them custom video synopses: story, characters and tone, in seconds.
Vertical previews, personalized to each member, and now Clips, a vertical feed of highlights members can share. Source: Netflix, 2026
The trailer a viewer chooses to watch, when they're already curious and need one more reason.
Vertical cuts for Reels, TikTok and Shorts, built to stop the scroll and bring people back to the title.
Trailers, teasers and key art from Netflix's Product Creative Studio, the global in-house team Rapha led, at the 2023 Clio Entertainment Awards.
Clio Entertainment Awards, 2023: 2 Gold and 6 Silver, plus 8 Bronze awards across trailers, teasers, key art and design.
Launches, returning seasons and the catalog. A trailer for each audience the show can win, and a new set for each season.
Theatrical and streaming releases. Teasers, trailers and audience versions that carry the campaign from the first look to the premiere and beyond.
Launch, gameplay and season trailers, cut for the kind of player each one is meant for, and short cuts for every social feed.

Co-Founder & Creative Leader, Gravta
Rapha led Netflix's Product Creative Studio as VP: the global in-house team that made the trailers, previews and promotional assets members see inside Netflix, for global franchises and local hits alike. He grew the team, started its AI practice and led it to its biggest year at the Clio Entertainment Awards.
Before Netflix, he spent eight years at Meta building Creative Shop, the team that helped the world's biggest brands make ads for Facebook and Instagram, and became its global VP in New York. His work has been recognized at Cannes Lions, the Clios, The One Show and the Effies.
Rapha on LinkedInEvery title has its own audiences and its own release plan. We start there, then build the trailers. Always-on or one launch at a time.
Find the audiences your current campaign isn't reaching.
Take one title's campaign and build a trailer for each of its audiences.
Turn your trailers into vertical cuts for every feed.
Give titles already out new trailers for audiences they haven't reached yet.
We look at your title and the trailers you have: who they're speaking to, and which audiences they're leaving out.
We find the different reasons people would watch, and the moments in your footage that prove each one.
Editors cut a trailer for each audience, then the social cuts and formats for every screen. AI speeds up the search and the versioning.
We help you test which versions work for whom, and make more of what wins for the next title.
Because every title has more than one audience. The same series can be a thriller to one viewer, a love story to another and a cast they already follow to a third. One trailer has to pick one of those. A set of trailers can speak to all of them, so each audience sees the reason it would watch.
Netflix has written publicly that it treats trailers and artwork as "evidence" for each title, tests them, and matches the right piece to each member. It shows different artwork for the same title to people with different tastes. Rapha led the in-house studio that made trailers for the Netflix product, so this is the practice we bring.
A trailer is built to sell the title in a few minutes, usually on a big screen. A social cut is built for the feed: vertical, hooked in the first seconds, readable with the sound off and short enough to finish. We make both from the same footage, so they tell one story across every screen.
Yes. Launch trailers, gameplay trailers, update and season trailers, and short cuts for social, each aimed at a different kind of player.
No. We often work alongside them, adding audience versions and social cuts around the main campaign, or taking on the in-app and always-on work they don't have room for.
Yes. Most projects start from the cut, the dailies or the game capture you already have. We find the moments that speak to each audience and build from there.
To find the right shots faster, to make versions and to localize, so editors spend their time on the craft. Every trailer is cut and finished by people.
You do.
Get a free review of your trailers: who they speak to, which audiences they're missing, and where a new cut would do the most for your title.
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