Trailers for series, films & games

One title. Many audiences. A trailer for each.

Every series, film and game has more than one audience. We cut a trailer for each of them, made for the screen they're watching: the TV, the phone, the feed. A practice refined inside Netflix, now for your titles.

  • Editor-led cuts, sped up by AI
  • Cuts for the homepage, the phone and the feed
  • Led by the former VP of Netflix's Product Creative Studio
Member since 2025
Where people choose what to watch:

The trailer now plays on every screen.

The trailer used to play in a cinema, on TV or on YouTube. Today it also plays on streaming homepages, title pages, app stores and vertical feeds, often seconds before someone decides what to watch or play next.

Netflix added video previews to its TV homepage in 2016 and vertical, personalized previews on mobile in 2018. In 2026 it launched Clips, a vertical feed of highlights. Its trailers now get more impressions inside the app than anywhere else. Source: Netflix, 2018

  • 6B+trailer impressions a month inside Netflix.
  • 40×what the same trailers get on YouTube.
Source: Netflix Q1 2024 shareholder letter
What we learned inside Netflix:

One title. Many reasons to watch.

The same title can win very different people. Netflix shows each member different artwork for the same title, matched to what they like to watch. The same idea works for trailers. Source: Netflix Tech Blog, 2017

  • Every title has more than one audience.

    A series can be a crime story, a family drama and a period piece at once. Each of those is a different reason to watch, and a different trailer.

  • Trailers are evidence.

    Netflix calls artwork and trailers "evidence": the proof each member needs to press play. Different people need different proof. Source: Netflix Tech Blog, 2022

  • Cut for the screen it plays on.

    Netflix found that art made for billboards and DVD covers did poorly in its app. A trailer works the same way: the TV homepage, a phone and a social feed each need their own cut. Source: Netflix Tech Blog, 2016

  • Test, then scale what wins.

    Netflix A/B tests its artwork and trailers and keeps the pieces that work for each audience. Many versions make that possible. One version can't be tested against anything. Source: Netflix Tech Blog, 2022

Why one trailer isn't enough:

You have seconds to win the play.

People decide fast, and they decide on what they see. A single trailer has to average everyone out. A set of trailers gives each audience its own reason to watch: the trailer becomes the targeting.

One trailer for everyoneA trailer for each audience
Who it's forThe average viewerA real audience, with its own reason to watch
What it showsA bit of everythingThe moments that audience came for
Where it playsCut once, then cropped for every screenCut for the homepage, the phone and the feed
What you learnWhether one trailer workedWhich audiences respond, and what to make next
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Every screen, every feed:

Then cut it again for the feed.

A trailer cropped for a phone gets scrolled past. Social cuts need their own edit: vertical, hooked in the first seconds, readable with the sound off and short enough to finish.

Netflix's co-CEO Ted Sarandos has said its trailers and clips get heavy viewing on YouTube, and that it brings people back to Netflix. Source: Netflix Q3 2024 earnings interview

  • TV homepage

    Previews that play when a title is in focus. Netflix calls them custom video synopses: story, characters and tone, in seconds.

  • Mobile

    Vertical previews, personalized to each member, and now Clips, a vertical feed of highlights members can share. Source: Netflix, 2026

  • Title page

    The trailer a viewer chooses to watch, when they're already curious and need one more reason.

  • Social

    Vertical cuts for Reels, TikTok and Shorts, built to stop the scroll and bring people back to the title.

What we make:
  • Audience trailers
  • Teasers
  • In-app previews
  • Character spots
  • 9:16 social cuts
  • 6s and 15s bumpers
  • Moment clips
  • Localized versions
Our work:

Award-winning trailers, made inside Netflix.

Trailers, teasers and key art from Netflix's Product Creative Studio, the global in-house team Rapha led, at the 2023 Clio Entertainment Awards.

  • 16Clio Entertainment awards in 2023, the studio's highest total, up from 13 the year before.
  • 2×Network of the Year: Netflix won it in 2022 and again in 2023. Source: Clio Entertainment, 2023

Clio Entertainment Awards, 2023: 2 Gold and 6 Silver, plus 8 Bronze awards across trailers, teasers, key art and design.

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Shows, films and games:

Trailers for streamers, studios and game publishers.

Series

Launches, returning seasons and the catalog. A trailer for each audience the show can win, and a new set for each season.

Films

Theatrical and streaming releases. Teasers, trailers and audience versions that carry the campaign from the first look to the premiere and beyond.

Games

Launch, gameplay and season trailers, cut for the kind of player each one is meant for, and short cuts for every social feed.

The team:

From the person who ran it inside Netflix.

Rapha Vasconcellos, Co-Founder of Gravta

Rapha Vasconcellos

Co-Founder & Creative Leader, Gravta

Rapha led Netflix's Product Creative Studio as VP: the global in-house team that made the trailers, previews and promotional assets members see inside Netflix, for global franchises and local hits alike. He grew the team, started its AI practice and led it to its biggest year at the Clio Entertainment Awards.

Before Netflix, he spent eight years at Meta building Creative Shop, the team that helped the world's biggest brands make ads for Facebook and Instagram, and became its global VP in New York. His work has been recognized at Cannes Lions, the Clios, The One Show and the Effies.

Rapha on LinkedIn
Ways to work with us:

One title, or the whole slate. We start with your audiences.

Every title has its own audiences and its own release plan. We start there, then build the trailers. Always-on or one launch at a time.

  • Review your trailers.

    Find the audiences your current campaign isn't reaching.

  • Version a launch.

    Take one title's campaign and build a trailer for each of its audiences.

  • Cut for social.

    Turn your trailers into vertical cuts for every feed.

  • Refresh the catalog.

    Give titles already out new trailers for audiences they haven't reached yet.

How it works:
  1. 01.

    Review

    We look at your title and the trailers you have: who they're speaking to, and which audiences they're leaving out.

  2. 02.

    Map the audiences

    We find the different reasons people would watch, and the moments in your footage that prove each one.

  3. 03.

    Cut every version

    Editors cut a trailer for each audience, then the social cuts and formats for every screen. AI speeds up the search and the versioning.

  4. 04.

    Test and scale

    We help you test which versions work for whom, and make more of what wins for the next title.

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FAQ:

Trailers for every audience, answered.

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Why make more than one trailer for the same title?

Because every title has more than one audience. The same series can be a thriller to one viewer, a love story to another and a cast they already follow to a third. One trailer has to pick one of those. A set of trailers can speak to all of them, so each audience sees the reason it would watch.

Does Netflix really work this way?

Netflix has written publicly that it treats trailers and artwork as "evidence" for each title, tests them, and matches the right piece to each member. It shows different artwork for the same title to people with different tastes. Rapha led the in-house studio that made trailers for the Netflix product, so this is the practice we bring.

What's the difference between a trailer and a social cut?

A trailer is built to sell the title in a few minutes, usually on a big screen. A social cut is built for the feed: vertical, hooked in the first seconds, readable with the sound off and short enough to finish. We make both from the same footage, so they tell one story across every screen.

Do you work on games?

Yes. Launch trailers, gameplay trailers, update and season trailers, and short cuts for social, each aimed at a different kind of player.

Do you replace our trailer house or agency?

No. We often work alongside them, adding audience versions and social cuts around the main campaign, or taking on the in-app and always-on work they don't have room for.

Can you work with footage we already have?

Yes. Most projects start from the cut, the dailies or the game capture you already have. We find the moments that speak to each audience and build from there.

How do you use AI?

To find the right shots faster, to make versions and to localize, so editors spend their time on the craft. Every trailer is cut and finished by people.

Who owns the trailers?

You do.

Let's talk:

Your next fan is already browsing.

Get a free review of your trailers: who they speak to, which audiences they're missing, and where a new cut would do the most for your title.

Book your free trailer review.

No commitment. Response within 3 business days.

Prefer email? contact@gravta.com

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